Tuesday, February 9, 2010
The moral of the story of these recent articles is that not all fonts are designed for on-screen viewing, either for websites or on TVs. Game designers need to take proper care when selecting fonts for their titles and not rely solely on their Photoshop mock-ups.
Many headline fonts have design attributes that are difficult to render on any screen - HD or otherwise - so care needs to be taken in selecting fonts for optimal legibility and visual impact.
Ascender Corp, works with a wide variety of game developers and user interface developers in licensing off-the-shelf fonts and creating custom fonts. Ascender can fine-tune fonts for optimal display in a wide variety of product scenarios.